ARTM2215-A Experimental Game Design (Spring 2018)
For additional course information, First Class requirements, syllabus, etc., check the About The Instructor(s) section for a link to a Faculty Website.

Course Details

Session, Dates: 1 (01/08/2018 - 04/28/2018)
Days: T
Time: 02:00 - 05:50 pm
Location: Moon Campus
Room: Wheatley Center 127
Seats Available: 9 Seats
Credits: 3

Course Description

Experimental Game Design: Creating Meaningful Play Experiences will explore the design of games, the work of artists who create innovative games, and the ways in which games are media for artistic expression. Class time will include discussions, play tests, and studio time to assess and analyze commercial and artistic games, explore history-making innovations, and discover the meaning of play through making. Students will be guided to devise unique rules of play and gaming mechanics, and will explore connections between play and communication. Students will also create a series of original, handmade board games culminating in the design of a final board or hypertext game using studio and digital art techniques. Note: This is not a course in computer programming but in the creative processes behind the development of great games.

Course Materials

About the Instructor(s)

Andrew Y. Ames, M.F.A.
Professor of Media Arts
Arts and Humanities

Coordinator, Media Arts Gallery
Arts and Humanities

ames@rmu.edu
412-397-4071 phone
412-397-6468 fax
Wheatley Center 231
Profile