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Flag Football
Flag Football
General Playing Rules
Rosters
12 players max, 5 on the field at a time.
Rosters frozen after first game.
Game Play
Length: 2 twenty minute halves.
Overtime: Each team will have three tries to score from the 20 yard line. If the team scores it will have the option to go for either a one or two point conversion. If the game reaches a third overtime, teams will be required to attempt a two point conversion after a score.
Protests: All decisions on the field are final except for eligibility protests.
Forfeits: Must play with at least 4 players. There will be a 10 minute grace period.
Scoring:
Touchdowns are worth 6 points
PAT: From 2 yard line = 1 point, from 10 yard line = 2 points
Safety = 2 points
Defensive TD on a PAT = 2 points
Five Downs:
Each team has 5 downs to move the ball the length of the field.
There are no 1st downs.
There are no field goals or punting, after 4 downs, teams can either go for the TD or give the ball to their opponent on their 20 yard line.
Fumbles: Fumbled ball is dead when it hits the ground. Possession goes to the team that last had control of the ball.
Player is Down When:
The player's flag is pulled off.
The ball carrier's knee hits the ground.
A player is touched with one hand after his/her flag inadvertently falls off.
Blocking:
THERE IS NO BLOCKING!!!
Holding: The defense may not hold the ball carrier to pull the flag
Ball Carrier: No straight arms or knocking away the hand of the defensive player as to impede his progress to pull the flag.
Pass Receivers: All players are eligible to receive a pass.
Rush of Passer:
Those rushing the passer must line up four yards from the line of scrimmage (this will be marked).
The defender can begin his rush after the referee counts to 4 seconds and gives the okay.
Each team gets one blitz per 5 downs. (The defender does not have to wait the 4 seconds to rush).
Line of Scrimmage: You must have 3 players at the line of scrimmage.
Timeouts: Each team has one timeout per half (not accumulating).
ROBERT MORRIS UNIVERSITY
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